:speech_balloon: What's a "framework"? :speech_balloon: :diamond_shape_with_a_dot_inside: What is the DashEngine? :diamond_shape_with_a_dot_inside: Recently, a Sonic gameplay framework that could help to create new fangames in the future has been published by GalaxySoftware Studios In an exclusive conversation with Sportskeeda Gaming’s Suryadeepto Sengupta, Amit Kumar Mehar, the Senior Graphics Programmer at Sumo India discussed Unreal Engine 5, and Sumo Digital's experience working with it.!!HELLO PEOPLE WHO READ TEXT ON A SCREEN!! The following is an excerpt of the interaction. Senior Graphics Programmer at Sumo India, Amit Kumar Mehar, discusses Unreal Engine 5 and its advantages Q: Unreal Engine has been one of the most popular choices for video game development since its early days. In your opinion what makes Unreal Engine such a popular choice over other commercially available engines? What sets Unreal Engine apart from other commercial engines?Īmit: There are several benefits to using Unreal Engine. It’s simplistic in how our developers can use it, and powerful too, which has allowed us to create some of the amazing games you see today. It is a very much ‘in-demand’ game engine that a lot of people from all backgrounds, from graduates to veterans developers, have had experience with. One of the simple yet effective features that make UE stand out is ‘Blueprints.’ These nodes allow our developers to create vast projects without the need for coding or writing scripts.īetter still, it’s constantly updated with new tools and improvements, which means we can always keep up with the latest technology available to ensure our games run and perform as smoothly as possible. Q: Sumo Digital has developed many titles like Sackboy: A Big Adventure and Hoods: Outlaws & Legends on Unreal Engine. What has been your experience developing games on the engine? What have been some of the key highlights of working on Unreal Engine?Īmit: I think one of the most important factors that often gets overlooked when selecting an engine is how “shippable” the underlying systems are. On the surface, every engine looks appealing, but it’s the final stretch to release when we get to know the true potential of any engine.įrom optimizations to supporting platform features, having access to engine sources has proved to be very beneficial. The open-source nature of the engine has allowed us to easily integrate hotfixes from newer versions of the engine without having to upgrade the entire engine.Īll the systems provided by Unreal are highly customizable and allow developers to tweak the engine to meet project-specific requirements. Unreal’s plugin system has enabled us to create a repository of tools and systems that can be easily shared between projects. Q: Unreal Engine is arguably the most famous commercial engine available right now. From Indie developers to AAA studios, the engine is being used across the industry at different scales. What do you think is the reason behind this widespread popularity?Īmit: I think it is down to the accessibility mainly. Unreal Engine uses C++ programming language, which is a big plus for the vast majority of game developers. Not to mention the fact that we can harness high-quality post-process effects, use photoreal renderings in real-time, and have access to Unreal’s own Audio Engine to create the right ambiance for our games. Ourselves and other big video game companies like Sony, EA, and Rockstar have been using Unreal Engine for a number of years, and it’s no wonder why as it provides our developers with limitless flexibility to envision and create worlds that our players will love to explore.Įpic has always provided excellent content examples that try to showcase real-world examples and are very good starting points for getting started with Unreal Engine.
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